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<channel>
	<title>SRPG アーカイブ - だくまたゲーム制作ブログ</title>
	<atom:link href="https://d9m.conohawing.com/tag/srpg/feed/" rel="self" type="application/rss+xml" />
	<link>https://d9m.conohawing.com/tag/srpg/</link>
	<description></description>
	<lastBuildDate>Mon, 18 Mar 2024 23:54:08 +0000</lastBuildDate>
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	<item>
		<title>【SRPGgearMZ】SRPGステージ作成</title>
		<link>https://d9m.conohawing.com/rmmz_srpggearmz_2/</link>
					<comments>https://d9m.conohawing.com/rmmz_srpggearmz_2/#respond</comments>
		
		<dc:creator><![CDATA[だくまた]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 15:08:45 +0000</pubDate>
				<category><![CDATA[RPGツクール]]></category>
		<category><![CDATA[プラグイン]]></category>
		<category><![CDATA[SRPG]]></category>
		<category><![CDATA[SRPGgearMZ]]></category>
		<guid isPermaLink="false">https://d9m.conohawing.com/?p=2394</guid>

					<description><![CDATA[<p>まずはSRPGステージの追加を通じ、RPGツクールMZの公式プラグイン「SRPGgearMZ」に慣れたいと思います。 サンプルを遊んだので何をどこでやっているか掴めています。SRPGステージの作成程度ならすぐできるでしょ [&#8230;]</p>
<p>投稿 <a href="https://d9m.conohawing.com/rmmz_srpggearmz_2/">【SRPGgearMZ】SRPGステージ作成</a> は <a href="https://d9m.conohawing.com">だくまたゲーム制作ブログ</a> に最初に表示されました。</p>
]]></description>
										<content:encoded><![CDATA[
<p>まずは<mark style="background-color:#7bdcb5" class="has-inline-color">SRPGステージの追加</mark>を通じ、<a rel="noopener" href="https://rpgmakerofficial.com/product/mz/" target="_blank">RPGツクールMZ</a>の公式プラグイン「<a rel="noopener" href="https://rpgmakerofficial.com/product/mz/download/dlc/dl_03.html" target="_blank">SRPGgearMZ</a>」に慣れたいと思います。</p>



<p><a href="https://d9m.conohawing.com/rmmz_srpggearmz_1/">サンプルを遊んだ</a>ので何をどこでやっているか掴めています。SRPGステージの作成程度ならすぐできるでしょう。</p>



<p>マップをコピーし、ギルドで呼べるようにしてマップ作成。<br>プレイヤー、敵、ボスを適当に配置してステージ勝敗条件を作成。<br>ステージ進行のイベント制御を作成したら完成です。</p>



<p>完成版は<a rel="noopener" href="https://d9m.conohawing.com/game/RPGMaker/srpggear2/index.html" target="_blank">こちら</a>でプレイできます。</p>



<p></p>



<p></p>




  <div id="toc" class="toc tnt-number toc-center tnt-number border-element"><input type="checkbox" class="toc-checkbox" id="toc-checkbox-2" checked><label class="toc-title" for="toc-checkbox-2">目次</label>
    <div class="toc-content">
    <ol class="toc-list open"><li><a href="#toc1" tabindex="0">●SRPGマップ作成</a><ol><li><a href="#toc2" tabindex="0">・マップをコピー</a></li><li><a href="#toc3" tabindex="0">・ステージ選択追加</a></li><li><a href="#toc4" tabindex="0">・タイル配置</a></li></ol></li><li><a href="#toc5" tabindex="0">●ユニット配置</a><ol><li><a href="#toc6" tabindex="0">・アクター配置</a></li><li><a href="#toc7" tabindex="0">・敵配置</a></li><li><a href="#toc8" tabindex="0">・ボス作成</a></li></ol></li><li><a href="#toc9" tabindex="0">●ステージ進行</a><ol><li><a href="#toc10" tabindex="0">・ステージ開始</a></li><li><a href="#toc11" tabindex="0">・ターン開始／終了、戦闘前</a></li><li><a href="#toc12" tabindex="0">・ユニット行動後</a></li></ol></li><li><a href="#toc13" tabindex="0">●まとめ</a></li></ol>
    </div>
  </div>

<h2 class="wp-block-heading"><span id="toc1">●SRPGマップ作成</span></h2>



<p>では早速作っていきます。マップをコピーし、ギルドで呼べるようにして、マップ作成していきます。</p>



<h3 class="wp-block-heading"><span id="toc2">・マップをコピー</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>まずは<mark style="background-color:#7bdcb5" class="has-inline-color">ステージ１を複製</mark>。SRPGに関係ないのでマップ設定はそのまま使います。後から決定した名前ですが、「遺跡の不審者」としました。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe65d1fe&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img fetchpriority="high" decoding="async" width="300" height="192" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-14-300x192.jpg" alt="ステージ１のマップを複製" class="wp-image-2399" style="object-fit:cover" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-14-300x192.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-14-768x491.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-14.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">ステージ１のマップを複製</figcaption></figure></div>

<div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe65d664&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="227" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-300x227.png" alt="名前以外はそのまま使う" class="wp-image-2400" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-300x227.png 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-768x582.png 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image.png 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">名前以外はそのまま使う</figcaption></figure></div></div>
</div>



<h3 class="wp-block-heading"><span id="toc3">・ステージ選択追加</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>次は<mark style="background-color:#7bdcb5" class="has-inline-color">ステージを選べる</mark>ようにします。</p>



<p>ギルドのお姉さんがステージ選択のイベントを持っています。ステージクリアのフラグを見て、イベントで選べるステージを変えているようです。</p>



<p><mark style="background-color:#f78da7" class="has-inline-color">マップが増えるたび選択肢を増やす必要があります</mark>ね…。どうにかする方法はすぐには浮かびませんが、これはメンテナンスが厳しいです。まぁSRPGステージ作成とは関係ないので素直に作ります。</p>



<p>サイドシナリオとして選択肢を追加。選択された時の処理は他からコピーして使います。移動先を変えるだけですね。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe65dc3c&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/012-1-300x211.jpg" alt="受付に選択肢が用意されている" class="wp-image-2401" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/012-1-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/012-1-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/012-1.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">受付に選択肢が用意されている</figcaption></figure></div>

<div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe65e01a&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="225" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/012-2-300x225.png" alt="ステージ2以降をずらして挿入" class="wp-image-2402" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/012-2-300x225.png 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/012-2-768x575.png 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/012-2.png 796w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">ステージ2以降をずらして挿入</figcaption></figure></div></div>
</div>



<h3 class="wp-block-heading"><span id="toc4">・タイル配置</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>そして通常通り<mark style="background-color:#7bdcb5" class="has-inline-color">タイル配置</mark>。</p>



<p>左上にある透明イベント群とメイド以外を削除しました。アクター１、アクター０はそのまま使えましたが、他からもってくるだけなのでヨシ。適当にタイルを配置、ボスの居る場所には何となく遺跡を配置してみました。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe65e552&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="200" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/013-300x200.png" alt="タイルを配置してステージ作成" class="wp-image-2403" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/013-300x200.png 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/013-768x512.png 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/013.png 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">タイルを配置してステージ作成</figcaption></figure></div></div>
</div>



<p></p>



<h2 class="wp-block-heading"><span id="toc5">●ユニット配置</span></h2>



<h3 class="wp-block-heading"><span id="toc6">・アクター配置</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>まずは<mark style="background-color:#7bdcb5" class="has-inline-color">アクター配置</mark>。</p>



<p>左上をボスとするので、開始位置は右下とします。参加ユニットは４名とし、アクター１とアクター０を並べます。</p>



<p>アクターイベントは参加アクターと置き換わります。メモの&lt;type:actor&gt;がそうですね。次の&lt;id:0&gt;はアクターのIDを示します。</p>



<p>&lt;id:0&gt;と指定して並び順ごとにアクター選択させます。&lt;id:1&gt;とすることでアクター1のシドニーを指定します。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe65eba8&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="200" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/021-300x200.png" alt="右下にアクター４名を配置" class="wp-image-2404" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/021-300x200.png 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/021-1024x683.png 1024w, https://d9m.conohawing.com/wp-content/uploads/2024/03/021-768x512.png 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/021.png 1440w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">右下にアクター４名を配置</figcaption></figure></div></div>
</div>



<h3 class="wp-block-heading"><span id="toc7">・敵配置</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>次は<mark style="background-color:#7bdcb5" class="has-inline-color">敵を置き</mark>ます。</p>



<p>ステージ１から野犬、ウルフ、ハーピーをコピー。ステージ３から狐ニンジャをコピー。</p>



<p>狐ニンジャは待機させる予定でしたが、すっごい動きます。こいつら２回行動してたのか…スキルかな？ということで、&lt;mode:absRegionUp&gt;を使って休憩してもらうことに。常に大きいリージョン番号へ行こうとします。現在地を最高のリージョンにすることで待機させることに成功しました。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe65f110&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="192" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/022-1-300x192.jpg" alt="敵ユニットを配置" class="wp-image-2405" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/022-1-300x192.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/022-1-768x491.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/022-1.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">敵ユニットを配置</figcaption></figure></div>

<div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe65f4c0&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/022-2-300x211.jpg" alt="移籍前の敵は常に待機させる" class="wp-image-2406" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/022-2-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/022-2-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/022-2.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">移籍前の敵は常に待機させる</figcaption></figure></div></div>
</div>



<h3 class="wp-block-heading"><span id="toc8">・ボス作成</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>続いて<mark style="background-color:#7bdcb5" class="has-inline-color">ボス</mark>。</p>



<p>ボスは召喚で登場させます。トレントより強く、デスよりは弱くしたい。丁度よさそうなのがアークデーモンでした。狐ニンジャの視界としてリージョンを配置し、そのリージョンに侵入したらボスが召喚される、という流れとしましょう。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="637" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-4.jpg" alt="遺跡前でボス召喚" class="wp-image-2434" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-4.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-4-300x191.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-4-768x489.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">遺跡前でボス召喚</figcaption></figure></div></div>
</div>



<p></p>



<h2 class="wp-block-heading"><span id="toc9">●ステージ進行</span></h2>



<h3 class="wp-block-heading"><span id="toc10">・ステージ開始</span></h3>



<p>イベント<mark style="background-color:#7bdcb5" class="has-inline-color">「戦闘開始時の処理」</mark>で勝利条件を説明。それっぽくメイドに話してもらいます。</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe65fb35&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/031-1-2-300x211.jpg" alt="戦闘開始時の処理①" class="wp-image-2411" style="object-fit:cover" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/031-1-2-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/031-1-2-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/031-1-2.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">戦闘開始時の処理①</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe65fefb&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/031-2-300x211.jpg" alt="戦闘開始時の処理②" class="wp-image-2412" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/031-2-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/031-2-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/031-2.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">戦闘開始時の処理②</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe6602a2&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/031-3-300x211.jpg" alt="戦闘開始時の処理③" class="wp-image-2413" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/031-3-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/031-3-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/031-3.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">戦闘開始時の処理③</figcaption></figure></div></div>
</div>



<p>メイドにカーソルを合わせて決定したときの会話も修正しました。どうしても気になるので。</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe660743&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-1-300x211.jpg" alt="プレイヤーイベント①" class="wp-image-2414" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-1-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-1-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-1.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">プレイヤーイベント①</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe660b30&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-2-300x211.jpg" alt="プレイヤーイベント②" class="wp-image-2415" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-2-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-2-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-2.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">プレイヤーイベント②</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe660f26&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-3-300x211.jpg" alt="プレイヤーイベント③" class="wp-image-2416" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-3-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-3-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-1-3.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">プレイヤーイベント③</figcaption></figure></div></div>
</div>



<h3 class="wp-block-heading"><span id="toc11">・ターン開始／終了、戦闘前</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>アクターターン開始時の処理でPlayerTurn、エネミーターン開始時の処理でEnemyTurnの演出が呼ばれます。ターン終了時の処理でプレイヤー、エネミーの行動が終了した時の処理を行います。戦闘前の処理でキャラクターのぼやきやなどを述べさせるのでしょうか。ユニットが参加しているかのチェックも簡単だといいけど。</p>



<p>今回は全て使わないので、演出後のイベントは削除しました。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="702" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/032-1.jpg" alt="アクターターン開始時の処理" class="wp-image-2420" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/032-1.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/032-1-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/032-1-768x539.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">アクターターン開始時の処理</figcaption></figure></div></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe6614f8&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/032-2-300x211.jpg" alt="エネミーターン開始時の処理" class="wp-image-2417" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/032-2-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/032-2-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/032-2.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">エネミーターン開始時の処理</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe6618cf&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/032-3-300x211.jpg" alt="ターン終了時の処理" class="wp-image-2418" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/032-3-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/032-3-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/032-3.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">ターン終了時の処理</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe661cc7&quot;}" data-wp-interactive="core/image" class="aligncenter size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/032-4-300x211.jpg" alt="戦闘前の処理" class="wp-image-2419" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/032-4-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/032-4-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/032-4.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">戦闘前の処理</figcaption></figure></div></div>
</div>



<h3 class="wp-block-heading"><span id="toc12">・ユニット行動後</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>イベント「ユニット行動後の処理」でボス召喚や全滅時の処理を行います。薬草集めに関する処理を削除し、アークデーモンの召喚をステージ３からもってきます。ついでにストーリーも書いてみる。こういった滑稽なギャグ敵たちは大好き。勝利時のメイドのセリフも変えて、とりあえず完成とします。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="702" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-1.jpg" alt="ユニット行動後の処理①" class="wp-image-2421" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-1.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-1-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-1-768x539.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">ユニット行動後の処理①</figcaption></figure></div></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="702" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-2.jpg" alt="ユニット行動後の処理②" class="wp-image-2422" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-2.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-2-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-2-768x539.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">ユニット行動後の処理②</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="702" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-3.jpg" alt="ユニット行動後の処理③" class="wp-image-2423" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-3.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-3-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-3-768x539.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">ユニット行動後の処理③</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="702" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-4.jpg" alt="ユニット行動後の処理④" class="wp-image-2424" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-4.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-4-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-4-768x539.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">ユニット行動後の処理④</figcaption></figure></div></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="702" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-5.jpg" alt="ユニット行動後の処理⑤" class="wp-image-2425" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-5.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-5-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-5-768x539.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">ユニット行動後の処理⑤</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="702" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-6.jpg" alt="ユニット行動後の処理⑥" class="wp-image-2426" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-6.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-6-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-6-768x539.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">ユニット行動後の処理⑥</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="702" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-7.jpg" alt="ユニット行動後の処理⑦" class="wp-image-2427" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-7.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-7-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-7-768x539.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">ユニット行動後の処理⑦</figcaption></figure></div></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="702" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-8.jpg" alt="ユニット行動後の処理⑧" class="wp-image-2428" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-8.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-8-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-8-768x539.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">ユニット行動後の処理⑧</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="702" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-9.jpg" alt="ユニット行動後の処理⑨" class="wp-image-2429" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-9.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-9-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-9-768x539.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">ユニット行動後の処理⑨</figcaption></figure></div></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="1000" height="702" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-10.jpg" alt="ユニット行動後の処理⑩" class="wp-image-2430" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/033-10.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-10-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/033-10-768x539.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">ユニット行動後の処理⑩</figcaption></figure></div></div>
</div>



<h2 class="wp-block-heading"><span id="toc13">●まとめ</span></h2>



<p>親切なヘルプ、サンプル構成の通り、SRPGステージの作成は簡単でした。<br>参考にしたいものは一通りサンプルにあるので、コピーするだけで大丈夫です。やりたいことがどこにあるか、遊んで把握しておくと楽です。</p>



<p>ファイアーエムブレムの仲間勧誘、トライアングルアタック、仲間テレポートなども作ってみたくなりました。ユニットを戦闘不能にして増援すれば変身も表現できるようなので、マムクートも作れます。</p>



<p>次は色々変化が起こるようなマップを作ってみたいと思います。</p>
<p>投稿 <a href="https://d9m.conohawing.com/rmmz_srpggearmz_2/">【SRPGgearMZ】SRPGステージ作成</a> は <a href="https://d9m.conohawing.com">だくまたゲーム制作ブログ</a> に最初に表示されました。</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>【SRPGgearMZ】SRPGサンプルで遊んでみる</title>
		<link>https://d9m.conohawing.com/rmmz_srpggearmz_1/</link>
					<comments>https://d9m.conohawing.com/rmmz_srpggearmz_1/#respond</comments>
		
		<dc:creator><![CDATA[だくまた]]></dc:creator>
		<pubDate>Wed, 13 Mar 2024 07:50:58 +0000</pubDate>
				<category><![CDATA[RPGツクール]]></category>
		<category><![CDATA[プラグイン]]></category>
		<category><![CDATA[SRPG]]></category>
		<category><![CDATA[SRPGgearMZ]]></category>
		<guid isPermaLink="false">https://d9m.conohawing.com/?p=2378</guid>

					<description><![CDATA[<p>RPGツクールMZの公式プラグイン「SRPGgearMZ」で遊んでみます。 シンプルな構成なのでプラグインに慣れていれば容易く使えそう。説明も充実しているので、初心者でも頑張れば触っていけるのではないでしょうか。RPGツ [&#8230;]</p>
<p>投稿 <a href="https://d9m.conohawing.com/rmmz_srpggearmz_1/">【SRPGgearMZ】SRPGサンプルで遊んでみる</a> は <a href="https://d9m.conohawing.com">だくまたゲーム制作ブログ</a> に最初に表示されました。</p>
]]></description>
										<content:encoded><![CDATA[
<p><a rel="noopener" href="https://rpgmakerofficial.com/product/mz/" target="_blank">RPGツクールMZ</a>の公式プラグイン「<a rel="noopener" href="https://rpgmakerofficial.com/product/mz/download/dlc/dl_03.html" target="_blank">SRPGgearMZ</a>」で遊んでみます。</p>



<p>シンプルな構成なのでプラグインに慣れていれば容易く使えそう。説明も充実しているので、初心者でも頑張れば触っていけるのではないでしょうか。RPGツクールMZでSRPG作るなら、お勧めです。</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe666a42&quot;}" data-wp-interactive="core/image" class="aligncenter size-full wp-lightbox-container"><img decoding="async" width="1000" height="800" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-3.jpg" alt="SRPGgearMZのタイトル画面" class="wp-image-2380" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-3.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-3-300x240.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-3-768x614.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">SRPGgearMZのタイトル画面</figcaption></figure></div></div>
</div>



<p>「<a rel="noopener" href="https://rpgmakerofficial.com/product/mz/download/dlc/dl_02.html" target="_blank">ARPGプラグインセット</a>」でも遊んでます。<a href="https://d9m.conohawing.com/rmmz_arpgpluginset1/">攻撃範囲の変更</a>や<a href="https://d9m.conohawing.com/rmmz_arpgpluginset3/">ヒット判定の調整</a>をしたり、<a href="https://d9m.conohawing.com/rmmz_arpgpluginset2/">剣振りアニメを解析</a>したりしています。<br>フックショットも作りたかったけど、SRPGgearMZが触りたくなったので保留。ここ解析してくれよ、などの要望コメントがあったら答えるかも。</p>



<p></p>




  <div id="toc" class="toc tnt-number toc-center tnt-number border-element"><input type="checkbox" class="toc-checkbox" id="toc-checkbox-4" checked><label class="toc-title" for="toc-checkbox-4">目次</label>
    <div class="toc-content">
    <ol class="toc-list open"><li><a href="#toc1" tabindex="0">●サンプルをプレイ</a><ol><li><a href="#toc2" tabindex="0">・遊んでみた感想</a></li><li><a href="#toc3" tabindex="0">・SRPGgearMZがやってること</a></li><li><a href="#toc4" tabindex="0">・気になった点</a></li></ol></li><li><a href="#toc5" tabindex="0">●プラグインをチラ見</a><ol><li><a href="#toc6" tabindex="0">・使っているプラグイン</a></li><li><a href="#toc7" tabindex="0">・プラグインコマンド</a></li><li><a href="#toc8" tabindex="0">・使い方考察</a></li></ol></li><li><a href="#toc9" tabindex="0">●イベントをチラ見</a><ol><li><a href="#toc10" tabindex="0">・敵の表現</a></li><li><a href="#toc11" tabindex="0">・AI詳細指定は無い？</a></li></ol></li><li><a href="#toc12" tabindex="0">●まとめ</a></li></ol>
    </div>
  </div>

<h2 class="wp-block-heading"><span id="toc1">●サンプルをプレイ</span></h2>



<h3 class="wp-block-heading"><span id="toc2">・遊んでみた感想</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>酒場で準備、遊ぶステージを選んだらそのステージに移動してプレイ、ステージクリアすると次のステージが開放、全3ステージ。<br>どうしても全滅させたくなっちゃうので4時間ぐらい遊んでしまいました。<br>やっぱり時間かかるジャンルですねぇ。<br>ファイアーエムブレムとタクティクスオウガ、ギレンの野望（未クリア）は楽しんだ記憶あるけど、今は面倒で楽しめなくなってました。いや、面倒になったのはSRPGに限らないか…。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe666fa6&quot;}" data-wp-interactive="core/image" class="alignright size-medium wp-lightbox-container"><img decoding="async" width="300" height="240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-2-300x240.jpg" alt="開放したステージを選んで遊べるSRPG" class="wp-image-2379" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-2-300x240.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-2-768x614.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-2.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">開放したステージを選んで遊べるサンプル</figcaption></figure></div></div>
</div>



<h3 class="wp-block-heading"><span id="toc3">・SRPGgearMZがやってること</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>カーソル動かして、移動範囲／攻撃範囲表示して、ステータス見れて、と想像以上にSRPGしてるのはびっくり。甘く見すぎか。マウスにも対応していて快適ですね。</p>



<p>指輪効果などでステータス増強できるのも芸が細かかったです。移動力上昇、攻撃範囲上昇、攻撃されたら防御、攻撃されたら回復、攻撃されたら反撃、浮遊で川／崖渡りなどなど。</p>



<p>こういった要素で戦略の幅が広がるから、ジャンル的に当然っちゃ当然なのかな？</p>



<p>一番気になったのはAI。行動選択、移動可否判断、攻撃対象判断、色々やってそうで大変そうに思える。<br>この辺のカスタマイズはどこまでできるのかな。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe667533&quot;}" data-wp-interactive="core/image" class="alignright size-medium wp-lightbox-container"><img decoding="async" width="300" height="240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-5-300x240.jpg" alt="移動範囲、移動ルートの表示" class="wp-image-2383" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-5-300x240.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-5-768x614.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-5.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">移動範囲、移動ルートの表示</figcaption></figure></div>

<div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe6678b2&quot;}" data-wp-interactive="core/image" class="alignright size-medium wp-lightbox-container"><img decoding="async" width="300" height="240" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-4-300x240.jpg" alt="攻撃対象を選択中" class="wp-image-2381" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-4-300x240.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-4-768x614.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-4.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">攻撃対象を選択中</figcaption></figure></div></div>
</div>



<h3 class="wp-block-heading"><span id="toc4">・気になった点</span></h3>



<p>ただ、カーソルが勝手に動く不具合が気になりました。<br>画面中央にマウスがあってもカーソルがシュパシュパ動いてキャラクターが正しく選択できなくなることが多発。画面端にマウスをもっていくとマップをスクロールできますが、その辺のスクリプトが悪さしてる？<br>キーボードによるカーソル動作も感度が良すぎてキャラクターを通りすぎてしまうことが多かったです。不具合だったら直してほしいけど、この辺は何か設定があるといいですね。</p>



<p>リアルタイムに動くわけじゃないのでARPGに比べれば比較的作りやすいでしょうが、大変だったろうなぁ。</p>



<p></p>



<h2 class="wp-block-heading"><span id="toc5">●プラグインをチラ見</span></h2>



<h3 class="wp-block-heading"><span id="toc6">・使っているプラグイン</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>びびりながらプラグイン管理を開いたら案の定大量のプラグイン、15個もありました。</p>



<p>プラグインコマンドを見たらSRPG_BattlePrepare_MZとSRPG_core_MZの2つだけだったのが救い…かなぁ？</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe667dfb&quot;}" data-wp-interactive="core/image" class="alignright size-medium wp-lightbox-container"><img decoding="async" width="300" height="243" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-6-300x243.jpg" alt="プラグイン管理、SRPG系15個！" class="wp-image-2384" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-6-300x243.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-6-768x621.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-6.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">プラグイン管理、SRPG系15個！</figcaption></figure></div></div>
</div>



<h3 class="wp-block-heading"><span id="toc7">・プラグインコマンド</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>プラグインコマンドはSRPG_BattlePrepare_MZが1個、SRPG_core_MZが19個。少し見たところ説明がわかりやすく、パラメータも浅いものばかり。ARPGプラグインセットに比べればとっつきやすそうです。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe66829b&quot;}" data-wp-interactive="core/image" class="alignright size-medium wp-lightbox-container"><img decoding="async" width="294" height="300" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-7-294x300.jpg" alt="SRPG_core_MZのプラグインコマンド" class="wp-image-2385" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-7-294x300.jpg 294w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-7-768x783.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-7.jpg 1000w" sizes="(max-width: 294px) 100vw, 294px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">SRPG_core_MZのプラグインコマンド</figcaption></figure></div></div>
</div>



<h3 class="wp-block-heading"><span id="toc8">・使い方考察</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>変数に色んな値を設定するプラグインコマンドばかりなので、イベントでどうこうするのがメインになるのかな。<br>上記以外のプラグインは自動で適用され、プラグイン管理でパラメータ設定する形のようです。もしくはメモ書きでスキルやアイテム、キャラクターの動きに影響を与えたりするとかですね。</p>



<p>テレポートなどの位置を強制変更可能にするプラグイン「SRPG_PositionEffect」はパラメータなし。</p>



<p>というか、パラメータは階層化できるんですね。値として説明を格納したりもしていて、めっちゃ親切、わかりやすくて助かる。</p>



<p>初めてまともに見たARPGプラグインセットがハードモードだっただけか…？</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe6687a2&quot;}" data-wp-interactive="core/image" class="alignright size-medium wp-lightbox-container"><img decoding="async" width="300" height="183" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-9-300x183.jpg" alt="プラグイン設定とメモによる効果適用がメインか" class="wp-image-2387" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-9-300x183.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-9-768x468.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-9.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">プラグイン設定とメモによる効果適用がメインか</figcaption></figure></div>

<div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe668b11&quot;}" data-wp-interactive="core/image" class="alignright size-medium wp-lightbox-container"><img decoding="async" width="300" height="183" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-10-300x183.jpg" alt="パラメータを階層化しての説明書き" class="wp-image-2388" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-10-300x183.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-10-768x468.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-10.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">パラメータを階層化しての説明書き</figcaption></figure></div></div>
</div>



<p></p>



<h2 class="wp-block-heading"><span id="toc9">●イベントをチラ見</span></h2>



<h3 class="wp-block-heading"><span id="toc10">・敵の表現</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>敵はメモで置き換える形のようです。やっぱメモ使うのがプラグインとして一般的なんですね。</p>



<p>イベントにも説明を書いてくれてます。よほどのことがない限り、スクリプトの解析までは不要かもしれません。</p>



<p>&lt;type:enemy&gt;&lt;id:4&gt;&lt;mode:avoidOpponents&gt;<br>これで敵データベースからid=4の敵を引っ張り出すようです。メモに移動量とかあるので、ここが敵設定のキモになりそう。mode=avoidOpponentsはAIの動き指定ですね。「avoidOpponents」は敵から遠ざかるAIとのこと。</p>



<p>ん？なんでAI指定は敵データベースに置かないんだろう？<br>…あ、同じ敵でもAIでバリエーション作れるように、かな？</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure data-wp-context="{&quot;imageId&quot;:&quot;68280fe669005&quot;}" data-wp-interactive="core/image" class="alignright size-medium wp-lightbox-container"><img decoding="async" width="300" height="211" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on-async--click="actions.showLightbox" data-wp-on-async--load="callbacks.setButtonStyles" data-wp-on-async-window--resize="callbacks.setButtonStyles" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-11-300x211.jpg" alt="敵キャラクターの表現" class="wp-image-2389" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-11-300x211.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-11-768x539.jpg 768w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-11.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="拡大する"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on-async--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">敵キャラクターの表現</figcaption></figure></div></div>
</div>



<h3 class="wp-block-heading"><span id="toc11">・AI詳細指定は無い？</span></h3>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p>プラグイン管理のパラメータにも特に無いのでAI指定はこれだけのようです。</p>



<p>SRPG_AIControlプラグインで細かい指定もできそうですが、「&lt;ai」で検索しても見つからない。説明に「試験的に運用」と書かれてますし、サンプルでは使われてないのかもです。</p>



<p>このプラグインもAI動作を細かく指定するわけではないので、ある程度で限界がありそうです。</p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%"><div class="wp-block-image">
<figure class="alignright size-full"><img decoding="async" width="1000" height="610" src="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-12.jpg" alt="SRPG_CoreのAIを拡張するプラグイン" class="wp-image-2390" srcset="https://d9m.conohawing.com/wp-content/uploads/2024/03/image-12.jpg 1000w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-12-300x183.jpg 300w, https://d9m.conohawing.com/wp-content/uploads/2024/03/image-12-768x468.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption class="wp-element-caption">SRPG_CoreのAIを拡張するプラグイン</figcaption></figure></div></div>
</div>



<p>プラグインコマンド名で使い方わかるし、肝心なところでは文章で説明書きされている。いいゾ～これ。</p>



<p></p>



<h2 class="wp-block-heading"><span id="toc12">●まとめ</span></h2>



<p>今回はRPGツクールMZの公式プラグイン「SRPGgearMZ」をチェックしてみました。<br>SRPGとして申し分無さそうな機能を持ってそう。説明も親切で、プラグインに慣れていればすぐコツを掴めそうです。<br>マップをコピーして主要部分を書き換えるだけでオリジナルにできそうです。そこで慣れて土台とし、アイテム／スキル／敵といった枝葉を一つ一つ身に付けていく。これは使いやすいのではないでしょうか。</p>



<p>オリジナルステージ作るなどして、もう少し遊んでみようかな。</p>
<p>投稿 <a href="https://d9m.conohawing.com/rmmz_srpggearmz_1/">【SRPGgearMZ】SRPGサンプルで遊んでみる</a> は <a href="https://d9m.conohawing.com">だくまたゲーム制作ブログ</a> に最初に表示されました。</p>
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